


tga file I modified) but after, when I save it I can only save it as a. I found my texture in a file like 8e60b31b1672f415c92f32507253f1b6 (which is only a reference to the real data I think) There are a bunch of file in the Data folder after the. I would like to modify a Texture2D in a Unity android game, is that possible ? assets file (and use the size from there). If you have more than one AudioClip, you have to add the according offsets from your. resource file from your custom project as the modified size. resource file size as the modified AudioClip offset and the size of the. If you only have one AudioClip in your custom Unity project, use the original. resource file with a hex editor (export it from the bundle, note the file size, paste the data at the end, import the modified file). You can copy your data to the end of the existing. resource file and use the good offset - is that doable? I know that someone already modified hearthstone sounds but this guy doesn't want to share how he did it resource as otherwise the good file couldn't be loaded.

I am not exactly sure but I think the m_offset describes the exact beginning of the specific file in the. Using the method described in your linked posts didn't work for me: All files have the same. I want to mod Hearthstone from Blizzard and everything works fine using the tools provided here. Thanks for your reply but that doesn't help me unfortunately. 00 the rest after the texture data, which is the. resS with a hex editor to the location in the Texture2D as mentioned above, and correct the array length (should be 4x 00s before the mentioned texture data offset). resS into a Texture2D asset, you'd have to export the raw Texture2D asset, copy-and-paste the referenced data from the. If you look at a dump, you can add up the 4-byte variable sizes and the 4-byte aligned string length. If you need the offset of the raw data inside the Texture2D asset, it's constant for a specific Unity version except the asset name. assets file, to refer to from another Texture2D asset? UABE doesn't show the offsets to the single assets, you'd have to search for the bytes in it with a hex editor. If I understand you correctly, you are trying to find the byte offset to the Texture2D asset with the raw texture data in an. Unfortunately when i read the ViewData - me showing the offset for. After I saved Texture2D directly into a asset, how can I find out the offset of the asset in whom I saved the data? For that would, when i ImportDump, substitute the name of the asset and redirect to saved data.
